But honestly, it is very unlikely I will ever find the time to complete them.Ī detailed rendition of one of the most advanced jet trainers in the world - with high fidelity visuals, avionics and flight model.Ī detailed rendition of the popular naval jet trainer derived from the "Heinemann's Hot Rod". Some of these are just sketches, some others went as far as having some textures done and actually flying in FSX. all of these planes have been on the drawing board, for some reason or another.
F-14D Tomcat remake - I'm still not happy with the current Tomcat and I've already acquired professional 3d data and textures to work with.T-45C Goshawk remake - the project goals are a more accurate visual model optimized for better fps more accurate flight model actual two-seat student/instuctor cockpits in general, higher accuracy and fidelity to real NATOPS manual.In any case, this is what I have on the drawing board. This leaves very little time for my hobbies - and, if anything, the F-35 project is showing me that breaking even with FSX payware is a success.
I have a full time "day" job.and, believe it or not, a full and satisfying social life. I'd like to do a lot of things, including the much requested MB-339, but I do not have time. Q - What is the next project you will be doing (off topic, but frequently asked)?Ī - I will make a post about my current projects soon. As for their distibution method it is, of course TBD. Long story short, I've not ruled them out yet - but I may need to simplify the project. Aside, the F-35B and -C would need dedicated virtual cockpits.
Besides, the F-35B would require external code (Rob Barendregt's VTOL code+FSUIPC) to perform proper STOVL operations, and I do not have the resources to support that. I've been working on a "transitional" model for a while, that is a "neutral" F-35 model that could be more easily turned into an F-35B and -C, but I have not decided yet what to do. The F-35B and F-35C are very different from the F-35A - most important, it is technically difficult to modify the F-35A model to replicate those planes. Q - Are you making the F-35B and F-35C, too? If so, are they going to be free upgrades or stand-alone products?Ī - I have not decided yet. The new T-45C I'm working on, on the other hand, has been designed to have a good performance - as I think this is essential to that project. Redesigning it would be too time consuming, and definitely out of the project scopes.
The F-35 project was aimed at high-end systems from the beginning. Q - Will you make a simplified version that could work on lower end computers?Ī - No, I'm sorry.
Besides I would have no time to manage direct sales or other accounts. The F-35 is exclusively available through SimMarket. Q - Is (or will) the F-35A available for purchase on other websites or methods other than SimMarket?Ī - No. I will include an alternate panel.cfg in the next patch/upgrade, but a do-it-youself solution is provided in this thread of the Sim-outhouse forum The settings I've used in the final build provide the maximum clarity, but it is possible to reduce rendering resolution of the digital instruments in the cockpit by editing the panel.cfg file.įix - it is possible to decrease the resolution of the digital displays by editing the panel.cfg file. Reason - Some systems may not handle too well the complex, high resolution MFD and HUD. Slow frame rates in the virtual cockpit on some systems This was solved in the Betas by modifying the gear points location, but in the final build I've preferred to use the right location for more accurate landing behaviour.įix - no proper fix available as the exact root cause has not been clearly identified For some reason, there is a contact point instability that causes some "microbouncing" when the plane is not moving - the resultant effect is a (very small) rotation. Reason - this is the same "micro-oscillation" issue described in the FAQ section of the manual. The plane rotates slightly when it is parked or still on the ground